Thief: The Dark Project / Gold FMs
- Bloodstone Prison (9)
A terrific mission. I recommend it to all players who express even the slightest interest in undead FMs. - Burglary in Blackbrook (5.5)
Don't let the lack of eye candy scare you off. It is not the most outstanding FM out there, but it has the atmosphere of a true Hammerite mission. - Mr Chuz (5)
A very strange mission, but strange in a good way. - Tears of Blood (8)
One of the best jailbreak missions, offering challenging stealth, tense atmosphere and decent architecture.
Thief 2: The Metal Age FMs
- Ack! There's a Zombie in the Basement (7.5)
If you're looking for fun and quick, stealthy thieving, this mission's for you. - All Torc (8)
Despite the bland first impression from the first playable mission, this is a very well-made and enjoyable mission pack that gets better with each mission you play. - The Cell Next Door (7)
A fun little mission, offering more enjoyment than you might expect from such a small download. - The Darkness Falls: The Royal Garmyth (7)
This FM may not be very memorable, but it has good looks and provides a good half-hour of thiefy enjoyment. - Hedgerows & Hammerites (6.5) - Contest 2 Mission
A well-made but small mission, worth the download. If you like puzzles, this is something for you. - Hidden Agenda (9)
This polished and well-designed mission is among the finest FMs out there and can be recommended to every Thief player. - Hightowne Museum (7.5) - Contest 2 Mission
This is a very pretty-looking and fun mission. Considering its small size, it has a lot to offer. - Relic - Left For Dead (8.5)
A very non-linear and creepy mission, which offers hours of gameplay and plenty of exploration. - Saturio Returns Home (8.5)
A very good mission in all aspects. It has the gameplay and atmosphere of an ordinary mansion mission, but a story and a style that stands out a bit from the other FMs out there. - Sir Lector Comes to Dine (5) - Contest 2 Mission
A quick and easy mission, but with a suspense that makes it worth playing despite its shortcomings. - Unfinished Business (7)
A detailed city mission, although a little rough around the edges, with an individual feel and very well-executed traditional thiefy gameplay.
All FM Reviews in a Sortable Table
Click on a heading to sort the table ascending, and again to sort descending.
| Mission Name | Author | Mission Type | Game | Score | Mission Size |
|---|---|---|---|---|---|
| Bloodstone Prison | Kung Fu Gecko (Garett Choy) | Undead | T1 | 9 | Medium |
| Burglary in Blackbrook | John D. | Hammerites / Undead | T1 | 5.5 | Medium |
| Mr Chuz | Azrarhn | Human Castle / Weirdness | T1 | 5 | Medium |
| Tears of Blood | Sperry | Jailbreak / Hammerites | T1 | 8 | Medium |
| Ack! There's a Zombie in the Basement | Polygon | Mansion | T2 | 7.5 | Tiny |
| All Torc | R Soul (Robin Collier) | Humans. The series contains both a city mission and a mansion. | T2 | 8 | Campaign |
| The Cell Next Door | Frank Mitchell | Hammerites / Jailbreak | T2 | 7 | Tiny |
| The Darkness Falls: The Royal Garmyth | Hidden In Shadows (Janne Kahkonen) | Humans / City | T2 | 7 | Small |
| Hedgerows & Hammerites | Gumdrop (Tim Murray) | Contest 2 Mission - Hammerites / Undead | T2 | 6.5 | Tiny |
| Hidden Agenda | AsyluM (Mark Smith) | Mechanist / Exploration / Discovery | T2 | 9 | Huge |
| Hightowne Museum | Spitter | Contest 2 Mission - Museum Heist / Humans | T2 | 7.5 | Tiny |
| Relic - Left For Dead | Schwaa (J. Knez) | Discovery / Exploration | T2 | 8.5 | Large |
| Saturio Returns Home | Robin G. | Mansion | T2 | 8.5 | Medium |
| Sir Lector Comes to Dine | William the Taffer | Contest 2 Mission - Human | T2 | 5 | Tiny |
| Unfinished Business | SlyFoxx | Human / City | T2 | 7 | Medium |
My Rating System
To clear possible doubts that I just make up the scores randomly, I'll explain the method I use. Feel free to skip this if you trust me and scroll down a bit for the actual reviews.
The rating system is pretty simple. The main aspects of a mission (architecture/terrain, atmosphere, story and gameplay) are rated on a scale from 0 to 10. I have some minimum requirements that I think are needed for a fair mission. I won't bore you by going into details, but in general terms they're the basics I feel every mission should get right. If the mission meets my requirements, it gets the average score 5. If I think the mission lacks something essential, it gets less. How much less depends on how much I think is missing. If I find the mission surpasses my minimum requirements, it gets more than 5. Fair enough?
Once the main aspects of the mission have been rated, I may give bonuses or penalties, if I feel the mission is something other than the sum of its parts. The extra points are added to or subtracted from the sum of the main ratings, which is then averaged, giving the final score.
However, a mathematical score is quite useless on its own. Every mission has its strengths and weaknesses, and to find out what these are you should read the review. I review missions I like, so if a mission is found here it must have something that makes it worth playing, regardless of the number it gets. Also, different players emphasize different aspects. The review gives a better idea of what to expect than the final score alone.
Feel free to e-mail me if you have comments or questions regarding the reviews.






