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Shortened rules of Arimaa
Win by moving Rabbit to the opponent's home row.
Move piece(s) up to 4 steps in one turn.
A piece can't move if it's adjacent to a stronger piece of opponent's unless any friendly piece is adjacent to it.

Push and pull opponent's weaker pieces with a stronger piece of yours. Two steps is required.

Pushing [show]
Push first.
Then move.
Pulling [show]
Move backwards
Then pull

A piece in a dark square, trap, is removed from the game if it has no friendly adjacent piece.


Strength order (strongest first)

Elephant Camel Horse Dog Cat Rabbit

Captured pieces