This code i made just 4 fun... :) E-mail to me (viktor.rootselainen@pp.inet.fi) if you write some good lam3 code in BASIC. ;) 10 GOTO 10 * * * IF A = A THEN A = 0 ELSE A = A * * * IF y > y THEN IF y < y THEN PRINT "OK" ELSE PRINT "Failed" ELSE y = y - y END IF * * * FOR i = 1 TO 10 PRINT "Hello world!" RESUME NEXT * * * GoBack: PRINT "This is the end" END STOP SYSTEM GOSUB GoBack RETURN * * * SCREEN RND * 13 * * * DEF SEG = 0 FOR i& = 0 TO &HFFFF POKE i&, 0 NEXT DEF SEG PRINT "Memory freed and sytem works better" * * * GOSUB hello INPUT "Your name", name$ hello: PRINT "Hello, "; name$ RETURN * * * WHILE DO LOOP WHILE DO WHY DO WEND * * * 0.0 REM THE BEST PROGRAM EVER! 0.1 REM F O R M A T 0.2 REM by hackerz productions 1.0 PRINT THE; BEST; PROGRAM; EVER! 1.1 PRINT F; O; R; M; A; T 1.2 PRINT by; hackerz; productions 2.0 PRINT " THE BEST PROGRAM EVER!" 2.1 PRINT " F O R M A T" 2.2 PRINT " by hackerz productions" 3 PRINT "haha, now i'll now format your hard drive!" 3.1 REM The next code is copyrighted by us and cannot be used or copied 3.2 PRINT "Formatting in progress..." 4.0 LOCATE 12, 30: PRINT "1% ready": SLEEP 1 4.1 LOCATE 12, 30: PRINT "2% ready": SLEEP 1 4.2 LOCATE 12, 30: PRINT "3% ready": SLEEP 1 4.3 LOCATE 12, 30: PRINT "4% ready": SLEEP 1 ... * * * DIM card1(100), card2(100), card3(100), card4(100), card5(100), card6(100) DIM card7(100), card8(100), card9(100), card10(100), card11(100), card12(100) DIM card13(100), card14(100), card15(100), card16(100), card17(100), card18(100) DEF SEG = VARSEG(card1): BLOAD "card1.gfx", VARPTR(card1(0)): DEF SEG DEF SEG = VARSEG(card2): BLOAD "card2.gfx", VARPTR(card2(0)): DEF SEG DEF SEG = VARSEG(card3): BLOAD "card3.gfx", VARPTR(card3(0)): DEF SEG DEF SEG = VARSEG(card4): BLOAD "card4.gfx", VARPTR(card4(0)): DEF SEG DEF SEG = VARSEG(card5): BLOAD "card5.gfx", VARPTR(card5(0)): DEF SEG DEF SEG = VARSEG(card6): BLOAD "card6.gfx", VARPTR(card6(0)): DEF SEG DEF SEG = VARSEG(card7): BLOAD "card7.gfx", VARPTR(card7(0)): DEF SEG DEF SEG = VARSEG(card8): BLOAD "card8.gfx", VARPTR(card8(0)): DEF SEG ...